So now you've gone and gotten your hands on
RimWorld and can’t wait to get going. Good! But then you start it up and… now
what? Well my friend, no worries. This gentleman is here to help you get a good
going. Here I give you a short “Beginners Tutorial for RimWorld” by The Leauge
of Nerdish Gentlemen [LNG].
I recommend starting with the Chill Callie
Classic AI storyteller but, you know, whatever rocks your boat.
Example of a character setup |
Anyway, let’s take a look at your three
survivors. As these will be your main characters, their skills will have to be
balanced to every aspect of the game (so far). The nobles won’t do manual labour
but are often great in social, melee and shooting. Oafs don’t do intellectual
but are great workhorses. What you want to have is characters that cover all
fields. My personal line-up usually has at least one with higher skill for
defence. The noble and the commissar are good for this position. The plus with
these are that they also are good for social tasks as long as they aren’t vat
grown soldiers. Talking about social, this skill is good for taking care of
prisoners (warden) and trading via the comm device. Moving on with cover
fields, you’ll want someone to be able to do research. You don’t necessarily need
a scientist but it will make research go much faster since they have a higher starting
skill. But anyone capable of intellectual work will do in my opinion since
there isn’t a lot of research to do in this version. The skills mining,
construction, repair, growing and hauling will be done by anyone as long as
they aren’t incapable, so it’s as with the research, you don’t necessarily need
a miner but higher skill makes faster work. Also, when a character does any
kind of work it will train the skill involved. So with time you will get high
skills any of your characters as long as they can do the work. That brings up
another thing to make sure that you check in this phase, the background of the
character. Hover over with your mouse to see which stats are affected by them
and check what the character might be incapable of doing, such as the vat grown
soldier is incapable of social and the noble is incapable of manual tasks.
You'd think a G.E.C.K would give a bit more... |
Red markers show steam geysers |
There are two geysers on each map (at least from what I’ve seen) and on these you can put the geothermal generator, which generates constant energy in contrast to the solar panels.
All-in-one room. Cosy, right? |
Can't a man have a biscuit? Google it! |
When you have beds and roof, it’s time to get
at garden started. This is why you need green areas. Place two growing areas at
a good spot and your people will fix the garden. You need to do this soon after
start or you will face starvation before you know it.
Right, good work! You now have the freedom to
explore and expand as you wish. Until that time that pesky raiders decide to crash
your party. Security is a tricky thing in RimWorld. You have access to auto
turrets from the start. Problem is that you need to place a couple of them and
place them smart. They shoot a burst of three shots but can be upgraded via
research to four shoot bursts. They aren’t too accurate and they can’t
withstand too much of a beating before blowing up. They also require a good
amount of power (350W). But with a bit of tactical thinking you can learn what
works best for your defence. The good Gentleman Niccro shared his tactic of
making a choking point, leading raiders into a killing ground. Myself, I place
sandbags so that my people have cover when standing their ground. But remember
that attackers also look for cover when they come for you. So you need to
experiment with what works best for you. A final point on defending, you can put colonisers in "Draft mode" (quick key "R"), this let's you command them by telling them where to go and who to attack.
Tips -
#1: At the point where your characters land on the planet, there lies a pistol. Select the one who is the designated defender and have her equip it by right clicking on the pistol and select "equip".
#2: If you are in dire need of food, under the "orders" menu you can select "Harvest" and then drag it across bushes and agave plants. If these are fully grown, you will get food from them.
#3: Four walls will automatically get a roof. Don't cover solar panels!
#4: Don't forget doors!
So, now you have the first steps towards
survival in RimWorld. I wish you good luck and many hours of good fun.
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